This is the complete list of members for game, including all inherited members.
| animation_ | game | |
| description_ | game | |
| game() | game | |
| game(int64 id_, string const &short_name_, string const &title_, object_ptr< formattedText > &&text_, string const &description_, object_ptr< photo > &&photo_, object_ptr< animation > &&animation_) | game | |
| ID | game | static |
| id_ | game | |
| operator=(const TlObject &)=delete | TlObject | |
| operator=(TlObject &&)=default | TlObject | |
| photo_ | game | |
| short_name_ | game | |
| store(TlStorerToString &s, const char *field_name) const final | game | virtual |
| td::td_api::Object::store(TlStorerUnsafe &s) const | TlObject | inlinevirtual |
| td::td_api::Object::store(TlStorerCalcLength &s) const | TlObject | inlinevirtual |
| text_ | game | |
| title_ | game | |
| TlObject()=default | TlObject | |
| TlObject(const TlObject &)=delete | TlObject | |
| TlObject(TlObject &&)=default | TlObject | |
| ~TlObject()=default | TlObject | virtual |